BIO RESUME PORTFOLIO CONTACT
 
D E M O N S T R A T E D      C O M P E T E N C I E S
     
3D Modeling, Lighting & Texturing Web Design System Design
Real-time video game technology Problem Solving Technical Art
Video compression technology Photography Motion Graphics / Graphic Arts
     
T E C H N I C I A L       E X P E R T I S E
     
Maya   FinalCut Studio Photoshop
MTOR / Renderman Shake Illustrator
MEL scripting After Effects Encore
UNIX shell scripting Premere Pro Dreamweaver
     
E X P E R I E N C E

 

 

   
April 2009 – present Senior FX Artist
LucasArts Entertainment

Cinematic production - video-editing ; 3D Layout ; lighting, rendering, post-production effects

  Pre-rendered trailers; Motion Graphics; Video Encoding
 

Creating visual effects for real-time games using priority tools

   
October 2008– March 2009 Senior FX Artist
Planet Moon Studios

Creating visual effects for real-time games

   
February 2003 – October 2008 Senior FX Artist
LucasArts Entertainment

Cinematic production - video-editing ; 3D Layout ; lighting, rendering, post-production effects

  Pre-rendered trailers; Motion Graphics; Video Encoding
 

Creating visual effects for real-time games using priority tools

  CREDITS: Star Wars The Force Unleashed (X360, PS3); Star Wars Battlefront II (XBOX, PS2, PC, PSP) ; Star Wars Revenge of The Sith (XBOX, PS2) ; Galdius (PS2, XBOX, GC) ; Armed & Dangerous (XBOX, PC)
   
July 2002 – February 2003 FX / Technical Artist
Checksix Studios

Working with MAYA & in-house Real-time PS2/GC engine to create, debug art assets

 

Research Tools & processes for production pipeline

 

Created Special Effects for Spyro 4

  CREDITS: Spyro 4 – Enter the dragonfly (PS2/GC)
   
April 2000 – June 2002 Freelance 3D Artist
Self-employed

Self-employed Graphic design and layout for print and electronic media & web design

 

Photography for display materials and business cards

 

Design & development 3D backgrounds for video games

  CREDITS: Developed CG Environments for prototype game at Angel Studios (PS2)
   
August 1995 – March 2000  CG Technical Director
Oddworld Inhabitants

Lead CG artist in game background production; Modeled/shaded/layout and lighting of photo realistic CG images

 

Developed a system of UNIX / PERL scripts to work with MAYA 3D in a advanced multi-user production environment

  CREDITS: Abe's Oddysee & Abe's Exoddus (PS)
   
September 1994 – August 1995 3D Modeler / Animator / 2D background artist
Alexandria Incorporated 

Brought 3D into company using ALIAS PowerAnimator to create animation for full motion video sequences

 

Created on tiled GENESIS / SNES game backgrounds & sprites

  CREDITS: Izzy Olympic Quest (GENESIS,SNES) ; Demolition Man (SNES)
   
September 1992 – July 1994 Artist / Programmer
Self-employed 

Conversion of WingCommander II to SEGA Genesis

 

Converted 256 color PC art to multi-layered  SEGA genesis sprites, character maps and  68000 programming 

 

Created tiled GENESIS / SNES game backgrounds & sprites

   
E D U C A T I O N
     
Cuesta College   1989 - 1992
 

Electronics Technology

Automation, Computer systems and Mechanical Tech

3-Dimensional Art

Photography

Ceramics

 
Paso Robles High School   1985 - 1988
 

ROP Graphic Arts

Page layout, Image editing, Graphic layout and Printing Press

 

 

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