Cinematic production - video-editing ; 3D Layout ; lighting, rendering, post-production effects
Pre-rendered trailers; Motion Graphics; Video Encoding
Creating visual effects for real-time games using priority tools
CREDITS: Star Wars The Force Unleashed II (X360, PS3)
Oct 2008 – Mar 2009
Planet Moon Studios
Senior FX Artist
Creating visual effects for real-time games
Feb 2003 – Oct 2008
LucasArts Entertainment
Senior FX / Cinematics Artist
Cinematic production - video-editing ; 3D Layout ; lighting, rendering, post-production effects
Pre-rendered trailers; Motion Graphics; Video Encoding
Creating visual effects for real-time games using priority tools
CREDITS: Star Wars The Force Unleashed (X360, PS3); Star Wars Battlefront II (XBOX, PS2, PC, PSP) ; Star Wars Revenge of The Sith (XBOX, PS2) ; Galdius (PS2, XBOX, GC) ; Armed & Dangerous (XBOX, PC)
Jul 2002 – Feb 2003
Checksix Studios
FX / Technical Artist
Working with MAYA & in-house Real-time PS2/GC engine to create, debug art assets
Research Tools & processes for production pipeline
Created Special Effects for Spyro 4
CREDITS: Spyro 4 – Enter the dragonfly (PS2/GC)
Apr 2000 – Jun 2002
Self Employed
Freelance 3D Artist
Self-employed Graphic design and layout for print and electronic media & web design
Photography for display materials and business cards
Design & development 3D backgrounds for video games
CREDITS: Developed CG Environments for prototype game at Angel Studios (PS2)
Aug 1995 – Mar 2000
Oddworld Inhabitants
CG Technical Director
Lead CG artist in game background production; Modeled/shaded/layout and lighting of photo realistic CG images
Developed a system of UNIX / PERL scripts to work with MAYA 3D in a advanced multi-user production environment
CREDITS: Abe's Oddysee & Abe's Exoddus (PS)
Sep 1994 – Aug 1995
Alexandria Incorporated
3D Modeler / Animator / 2D background artist
Introduced 3D into company using ALIAS PowerAnimator to create animation for full motion video sequences
Created on tiled GENESIS / SNES game backgrounds & sprites
CREDITS: Izzy Olympic Quest (GENESIS,SNES) ; Demolition Man (SNES)
Sep 1992 – Jul 1994
Self Employed
Artist / Programmer
Conversion of WingCommander II to SEGA Genesis
Converted 256 color PC art to multi-layered SEGA genesis sprites, character maps and 68000 programming
Created tiled GENESIS / SNES game backgrounds & sprites
E D U C A T I O N
Cuesta College
Electronics Technology
1989 - 1992
3-Dimensional Art & Ceramics
Photography
Automation, Computer systems and Mechanical Tech
Paso Robles High School
ROP Graphic Arts
1985 - 1988
Page layout, Image editing, Graphic layout and Printing Press