Cinematic production - video-editing ; 3D Layout ; lighting, rendering, post-production effects
Pre-rendered trailers; Motion Graphics; Video Encoding
Creating visual effects for real-time games using priority tools
October 2008– March 2009
Senior FX Artist
Planet Moon Studios
Creating visual effects for real-time games
February 2003 – October 2008
Senior FX Artist
LucasArts Entertainment
Cinematic production - video-editing ; 3D Layout ; lighting, rendering, post-production effects
Pre-rendered trailers; Motion Graphics; Video Encoding
Creating visual effects for real-time games using priority tools
CREDITS: Star Wars The Force Unleashed (X360, PS3); Star Wars Battlefront II (XBOX, PS2, PC, PSP) ; Star Wars Revenge of The Sith (XBOX, PS2) ; Galdius (PS2, XBOX, GC) ; Armed & Dangerous (XBOX, PC)
July 2002 – February 2003
FX / Technical Artist
Checksix Studios
Working with MAYA & in-house Real-time PS2/GC engine to create, debug art assets
Research Tools & processes for production pipeline
Created Special Effects for Spyro 4
CREDITS: Spyro 4 – Enter the dragonfly (PS2/GC)
April 2000 – June 2002
Freelance 3D Artist
Self-employed
Self-employed Graphic design and layout for print and electronic media & web design
Photography for display materials and business cards
Design & development 3D backgrounds for video games
CREDITS: Developed CG Environments for prototype game at Angel Studios (PS2)
August 1995 – March 2000
CG Technical Director
Oddworld Inhabitants
Lead CG artist in game background production; Modeled/shaded/layout and lighting of photo realistic CG images
Developed a system of UNIX / PERL scripts to work with MAYA 3D in a advanced multi-user production environment
CREDITS: Abe's Oddysee & Abe's Exoddus (PS)
September 1994 – August 1995
3D Modeler / Animator / 2D background artist
Alexandria Incorporated
Brought 3D into company using ALIAS PowerAnimator to create animation for full motion video sequences
Created on tiled GENESIS / SNES game backgrounds & sprites
CREDITS: Izzy Olympic Quest (GENESIS,SNES) ; Demolition Man (SNES)
September 1992 – July 1994
Artist / Programmer
Self-employed
Conversion of WingCommander II to SEGA Genesis
Converted 256 color PC art to multi-layered SEGA genesis sprites, character maps and 68000 programming
Created tiled GENESIS / SNES game backgrounds & sprites
E D U C A T I O N
Cuesta College
1989 - 1992
Electronics Technology
Automation, Computer systems and Mechanical Tech
3-Dimensional Art
Photography
Ceramics
Paso Robles High School
1985 - 1988
ROP Graphic Arts
Page layout, Image editing, Graphic layout and Printing Press