D E M O N S T R A T E D      C O M P E T E N C I E S
 
     
3D Modeling, Lighting & Texturing Web Design System Design
Real-time video game technology Problem Solving Technical Art
Video compression technology Photography Motion Graphics / Graphic Arts
     
T E C H N I C I A L       E X P E R T I S E
 
     
Maya   FinalCut Studio Photoshop
MTOR / Renderman Shake Illustrator
MEL scripting After Effects Encore
UNIX shell scripting Premere Pro Dreamweaver
     
E X P E R I E N C E

 

 

   

Apr 2009 – present

 

LucasArts Entertainment

Senior FX Artist
 

Cinematic production - video-editing ; 3D Layout ; lighting, rendering, post-production effects

 

  Pre-rendered trailers; Motion Graphics; Video Encoding
 

 

Creating visual effects for real-time games using priority tools

   

Oct 2008 – Mar 2009

 

Planet Moon Studios

Senior FX Artist
 

Creating visual effects for real-time games

   

Feb 2003 – Oct 2008

 

LucasArts Entertainment

Senior FX Artist
 

Cinematic production - video-editing ; 3D Layout ; lighting, rendering, post-production effects

 

  Pre-rendered trailers; Motion Graphics; Video Encoding
 

 

Creating visual effects for real-time games using priority tools

 

 

CREDITS: Star Wars The Force Unleashed (X360, PS3); Star Wars Battlefront II (XBOX, PS2, PC, PSP) ; Star Wars Revenge of The Sith (XBOX, PS2) ; Galdius (PS2, XBOX, GC) ; Armed & Dangerous (XBOX, PC)

   

Jul 2002 – Feb 2003

 

Checksix Studios

FX / Technical Artist
 

Working with MAYA & in-house Real-time PS2/GC engine to create, debug art assets

 

 

Research Tools & processes for production pipeline

 

Created Special Effects for Spyro 4

 

 

CREDITS: Spyro 4 – Enter the dragonfly (PS2/GC)

   

Apr 2000 – Jun 2002

 

Self Employed

Freelance 3D Artist
 

Self-employed Graphic design and layout for print and electronic media & web design

 

 

Photography for display materials and business cards

 

Design & development 3D backgrounds for video games

 

 

CREDITS: Developed CG Environments for prototype game at Angel Studios (PS2)

   

Aug 1995 – Mar 2000

 

Oddworld Inhabitants

CG Technical Director
 

Lead CG artist in game background production; Modeled/shaded/layout and lighting of photo realistic CG images

 

 

Developed a system of UNIX / PERL scripts to work with MAYA 3D in a advanced multi-user production environment

 

 

CREDITS: Abe's Oddysee & Abe's Exoddus (PS)

   

Sep 1994 – Aug 1995

 

Alexandria Incorporated 

3D Modeler / Animator / 2D background artist
 

Introduced 3D into company using ALIAS PowerAnimator to create animation for full motion video sequences

 

 

Created on tiled GENESIS / SNES game backgrounds & sprites

 

 

CREDITS: Izzy Olympic Quest (GENESIS,SNES) ; Demolition Man (SNES)

   

Sep 1992 – Jul 1994

 

Self Employed

Artist / Programmer
 

Conversion of WingCommander II to SEGA Genesis

 

Converted 256 color PC art to multi-layered  SEGA genesis sprites, character maps and  68000 programming 

 

 

Created tiled GENESIS / SNES game backgrounds & sprites

   
E D U C A T I O N
     
Cuesta College Electronics Technology 1989 - 1992
 

 

3-Dimensional Art & Ceramics

Photography

 

Automation, Computer systems and Mechanical Tech

 

 
Paso Robles High School ROP Graphic Arts 1985 - 1988
 

 

Page layout, Image editing, Graphic layout and Printing Press