BIO RESUME PORTFOLIO CONTACT
 
D E M O N S T R A T E D      C O M P E T E N C I E S

 

3D Modeling, Lighting & Texturing Web Design System Design
Real-time video game technology Problem Solving Technical Art
Video compression technology Photography Motion Graphics / Graphic Arts
T E C H N I C I A L       E X P E R T I S E

 

Maya   Apple FinalCut Studio Adobe Photoshop
MTOR/Renderman Adobe Premiere Pro Adobe Illustrator
  Adobe AfterEffects Adobe Encore
  Apple Shake Adobe Dreamweaver
     
E X P E R I E N C E

 

 

 

February 2003 – Present  
LucasArts Entertainment

Cinematic production - lighting, post-production effects, animatics

  Creating visual effects for real-time games using priority tools;
Creating visual effects for real-time games using priority tools;

Pre-rendered trailers; Motion Graphics; video-editing

  CREDITS: Star Wars Battlefront II (XBOX,PS2,PC,PSP) ; Star Wars Revenge of The Sith (XBOX, PS2) ; Galdius (PS2, XBOX, GC) ; Armed & Dangerous (XBOX, PC)
July 2002 – February 2003  
Checksix Studios

Working with MAYA & in-house Real-time PS2/GC engine to create, debug art assets

 

Research Tools & processes for production pipeline

 

Created Special Effects for Spyro 4

  CREDITS: Spyro 4 – Enter the dragonfly (PS2/GC)
April 2000 – June 2002  
Self-employed

Self-employed Graphic design and layout for print and electronic media & web design

 

Photography for display materials and business cards

 

Design & development 3D backgrounds for video games

  CREDITS: Developed CG Environments for prototype game at Angel Studios (PS2)
August 1995 – March 2000   
Oddworld Inhabitants

Modeled/shaded/layout and lighting of photo realistic images

 

Developed a system of UNIX and PERL scripts to work with MAYA 3D in a advanced multi-user production environment

  CREDITS: Abe's Oddysee & Abe's Exoddus (PS)
September 1994 – August 1995  
Alexandria Incorporated 

Brought 3D into company using ALIAS PowerAnimator

 

to create animation for full motion video sequences

 

Worked on tiled SNES game backgrounds

  CREDITS: Izzy Olympic Quest (GENESIS,SNES) ; Demolition Man (SNES)
September 1992 – July 1994  
Self-employed 

Conversion of WingCommander II to SEGA Genesis

 

Converted IBM 256 color PC art to multi-layered  sprites,character maps and  68000 programming 

 

Worked on tiled SEGA genesis/SNES game backgrounds

 

E D U C A T I O N

 

Cuesta College   1989 - 1992
 

Electronics Technology

Automation, Computer systems and Mechanical Tech

3-Dimensional Art

Photography

Ceramics

 
Paso Robles High School   1985 - 1988
 

ROP Graphic Arts

Page layout, Image editing, Graphic layout and Printing Press

 

 

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